Message boards : Number crunching : Cycle of Lateness
Author | Message |
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GPUGRID sends me two work units at once, which makes some sense, but it's pushed me into a cycle of lateness. Right now, for example, I have a work unit due today. It only actually started yesterday because I was only working on the previous unit. So there's almost no chance it's going to finish in time. | |
ID: 10573 | Rating: 0 | rate: / Reply Quote | |
There is no such option - sad but tru..... Eg, if you have quad and some like 8600GT - you can finish 1 max 2 task before dedline.... and rest is lost.... if the server will not terminate them you must do this manually.... | |
ID: 10582 | Rating: 0 | rate: / Reply Quote | |
Try lowering your ressource share for GPU-Grid. | |
ID: 10591 | Rating: 0 | rate: / Reply Quote | |
Thanks, guys. I have a 9800, so it's not terribly slow, but also not exactly intended to high performance computing. I've tried playing with the resource share, but with no effect. I guess I'll just cancel jobs I have no chance of finishing on time and let the server give it to somebody else. | |
ID: 10622 | Rating: 0 | rate: / Reply Quote | |
I struggled with this one for a while - mine's a 9800GTX+. | |
ID: 10625 | Rating: 0 | rate: / Reply Quote | |
Oh, totally forgot to mention cache size. On my rig with a 9800GTX+ I set GPU-Grid to about 20% ressource share and to a very small cache, about a few hours. In that way BOINC only keeps a GPU-Grid cache of about 1 day, which is enough to return them quick enough to always get the credit bonus (running 24/7 though). | |
ID: 10631 | Rating: 0 | rate: / Reply Quote | |
Message boards : Number crunching : Cycle of Lateness