Message boards : Number crunching : Is it now time for grid Credit reevaluation on the Grid?
Author | Message |
---|---|
Greetings all, | |
ID: 1099 | Rating: 0 | rate: / Reply Quote | |
Well... the two projects you took for comparison, are maybe not the best ones... ;) | |
ID: 1102 | Rating: 0 | rate: / Reply Quote | |
The PS3 is approximatley 16 times faster than a 32bit single core CPU of a certain speed, the reference unit. I forget what that is. | |
ID: 1105 | Rating: 0 | rate: / Reply Quote | |
Credit has always been based on number of calculations per second * time. | |
ID: 1286 | Rating: 0 | rate: / Reply Quote | |
Credit has always been based on number of calculations per second * time. Well, you can go to this page to see that it is not that simple: http://www.ps3grid.net/forum_thread.php?id=219 In practice, there are two ways of counting credits in BOINC. One is the standard one which runs a simple benchmark and computes the speed of your computer, then it multiplies this speed (number of average integer and floating point operations per second) for the time duration of the computation. The second one is to explicitely say how may average ops are performed by the application. The discrepancy is due to the fact that the first case largely overestimate the Gflop/s of your machine on the real application because it measures it on a simple idealized benchmark. The second method is more reliable, and it is the one we use. If you apply the benchmark used by BOINC to estimate credits on a GPU, you probably get a factor 50, but our measure of credits although conservative is more realistic. We hope that in the future the credits system normalize to the second method. GDF | |
ID: 1298 | Rating: 0 | rate: / Reply Quote | |
Message boards : Number crunching : Is it now time for grid Credit reevaluation on the Grid?