Message boards : Number crunching : Best duration of workunits
Author | Message |
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What would it be the best duration for workunits? | |
ID: 1248 | Rating: 0 | rate: / Reply Quote | |
What would it be the best duration for workunits? What is best for the project, 24 hours, same as PS3 tasks ? Since I'm not actually running any GPU work (I'm on Windows) its hard to test. My thinking is 24 hours, Users can set thier resource share in BOINC to slow down so it switches between projects and takes time over 3 days or whatever so as not to be running the GPU at full power all the time, BOINC would finish within the deadline on time if necessary. As long as the deadline is not too short. | |
ID: 1251 | Rating: 0 | rate: / Reply Quote | |
I think it's not important for us if the checkpoints are sure, IMO | |
ID: 1252 | Rating: 0 | rate: / Reply Quote | |
I think it's not important for us if the checkpoints are sure, IMO Current GPU wu should last more or less the same time. The time might depend on if you have used the graphics card in the meanwhile. GDF | |
ID: 1253 | Rating: 0 | rate: / Reply Quote | |
I actually like the relative short runtimes of 9-12 hours depending on the cards I have, but if it is better for the project, I would also be ok about 24 hours or longer tasks if needed... | |
ID: 1256 | Rating: 0 | rate: / Reply Quote | |
Message boards : Number crunching : Best duration of workunits