Message boards : Number crunching : huge credit/time ratio disparity between short/long WUs
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I'm a bit baffled by what I'm seeing in my completed tasks list. I have 3 long run WUs and 5 standard ACEMD2 units, all of which took between 30-38k seconds to complete on my GTX 260 machine. However, even though they all took around the same time to finish, I only earned 7-13k credits for the short WU's, vs 30-35k for the long runs. They all had a <48h turnaround, so they should have bonus credits factored in. Even so, should the long runs be worth 3x the credits for the same run time? Or a better question might be, should the standard WUs be taking anywhere near that long to complete in the first place? | |
ID: 23067 | Rating: 0 | rate: / Reply Quote | |
On your system NATHAN tasks tend to take between 32K and 38K sec. | |
ID: 23068 | Rating: 0 | rate: / Reply Quote | |
I will just deactivate short runs then, if they aren't going to give credit for the amount of work done. | |
ID: 23070 | Rating: 0 | rate: / Reply Quote | |
Your reply didn't answer the OPs question as to why the credit/time is so much lower for short runs. Is it intentional that there is such disparity? | |
ID: 23429 | Rating: 0 | rate: / Reply Quote | |
There was a lean towards over-rewarding for long tasks as these benefit the project the most. With the addition of badge systems and the need to facilitate at least one project that requires the 'normal' run time (steps) to remain the same, for scientific reasons, a suggestion has been made that will hopefully go some way towards addressing the concerns if it's implemented. In the long run it's anticipated that most projects will have both short and long tasks, so people with average cards can contribute to the same projects as people with high end cards. | |
ID: 23434 | Rating: 0 | rate: / Reply Quote | |
Message boards : Number crunching : huge credit/time ratio disparity between short/long WUs